This is a Houdini HDA that will take in two Unreal meshes one the object that is to be fractured the other the colliding object. In this case, I am using two simple sphere to demonstrate the HDA.
A Houdini Engine tool for Unreal Engine that allows artists to provide a model and an animation. The tool detects where the animated object intersects the model and procedurally fractures only the affected area.

